Glorious heroes

Glorious heroes

Your heroes have unique abilities which should be used at their best to achieve victory. Conclude convenience marriages with other players to settle alliances and expand your family tree across centuries.
The name of your heroes shall shine for centuries inspiring fear and respect!
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Paths to victory

Paths to victory

Will you build a powerful military kingdom or the wealthiest merchant empire, or will you rather rule the underground economy as a thief guild? You could also choose to be a wise religious leader...
All the paths may lead to victory... if you're up to it!read more
Intense diplomacy

Intense diplomacy

Featuring games with hundred of players, your diplomatic skills will be needed at their very best. Will you manage to be in the victorious alliance?
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New worlds

New worlds

Every game takes place in a whole new world. Explore unknown lands and face terrific monsters!read more
Hundred of units

Hundred of units

Hundreds of units are at your disposal: infantries, archers, catapults, merchants, clerks, spies, shamans, assassins... each with a unique set of skills.
Choose to play as brutal orcs, wise elves, cunning humans...read more
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Via Victoria, a Massively Multiplayer Online Wargame (MMOW)


Altribe orc

Imagine a wargame including economy, religion, subversion, politics in which building a kingdom is a possibility, but guilds, religion, business or any mix can also lead to victory. A highly diplomatic game in which you always have a chance to win, as long you manage to stay alive. A game in which the next game is always different. A game with so many paths to victory that you can play for years and still find new ones.

Via Victoria is all that, because it is just a base for your scenario. It is an medieval world with all components you can expect: war model, economic model, politic model and so on. It is as neutral as possible to support any kind of action and to react as expected. It is made for hundreds of players giving each one their orders. It mixes real-time and turn-by-turn to associate the stress of the action and time for strategy.